Added: Asia Fennell - Date: 19.12.2021 17:08 - Views: 19148 - Clicks: 3171
However, the studio has finally launched its Guided Games feature for raids and Nightfall strikes in Destiny 2which allows one or two solo players to match up with an organized clan group of four or five players. But players using the feature are having some problems, and those issues show that Bungie was right to be apprehensive about matchmaking for so long.
The Destiny population includes players with a range of skill, experience and dedication levels. That remains true even if you control for gear power levels. Many players cannot or will not learn to do everything a raid requires, or they lack the manual dexterity to execute some of the more demanding strategies. Only about 16 percent of Destiny 2 players on PlayStation 4 have finished the raid.
And that inexperience matters. Raids in Destiny and Destiny 2 contain complex encounters, with mechanics that have to be mastered through trial and error. Progress in a Destiny raid comes from each member of the group steadily improving Destiny raid matchmaking service performance and mastering the necessary mechanics. Even players who have done the raid a few times learn to adapt and communicate with their group a specific way, and it can take a while to learn how to do so with a new player.
If your group suffers constant attrition, it is likely to disband without clearing that encounter. This is why, on sites where players form their own groups with strangersplayers who have ly cleared the raid only want to team up with other players who have also finished the raid, and demand that participants prove their experience by displaying their raid emblems.
Players are willing to spend four hours learning the Pleasure Gardens fight the first time they do it, but nobody wants to spend four hours on it e very time. The flip side of Destiny raid matchmaking service leaving the group on their own is the tendency of randomly assembled groups to kick out certain players. Instead, it groups players from around the world into instances and matchmade activities together. That means that you might get guides or seekers from Europe, South America or Asia.
Aside from some latency issues, this is fine for casual Crucible matches or strike playlists. Three of the four encounters in the Leviathan raid require players to communicate information only they can see to their teammates, who have to act according to that information. Guided Games require four or five players to participate in a pre-formed group, with at least half of those players belonging to the same clan.
If anyone leaves before that status expires, without a vote from the group to terminate the activity, then that player may be banned from Guided Games. This system tries to mitigate the toxicity that comes with throwing a lot of inexperienced players into a difficult activity together. Destiny 2 pairs just one or two newbies with a hopefully experienced clan group that has volunteered to help the newcomers learn the ropes or just carry them through the encounter. Bungie has also put penalties in place to prevent players from bailing on struggling groups or booting struggling players.
There are many more seekers trying to use the system than there are groups to guide them, and that situation has left people waiting in a queue for 45 minutes or longer. Many casual players who are likely to seek guides may not be willing to commit two hours to a raid after spending nearly an hour waiting to begin playing. But this is a setup that is trying to encourage a relatively small population of successful raiders to ferry the rest of the player base through the encounters. The elite players have to out the regular players at least two to one, and in many cases five to one. On top of that, the Prestige raid launches on Oct.
The wait for guides could become even longer. These guided groups are generally not having much success.
Eventually, the oathkeeper score system might fix this problem, or Bungie might patch the system to require guides to have finished the raid. But that will also lengthen queue times. A group of new raiders looking for random players is at a severe disadvantage for many reasons.
Third, players are encountering communication issues. Bungie could implement a language filter to try to match seekers and guides with same-language groups, but that will, once again, extend queue times. I have no idea what Bungie can do about seekers without microphones, but having a player who cannot communicate makes it very difficult to progress in a Destiny raid.
It may be worth lowering your oathkeeper score to get out of a situation that you know from the start is likely hopeless. That rarely ends well. No one likes a surprise in these situations, and learning the raid along with others doing the same thing can be incredibly satisfying.
You should go in, learn the encounters and become the kind of player that people want in their raid. But what do they expect? These players also tend to not want to put in the effort to group up with other players at their own gear and experience level to learn the raid together. What they want from matchmaking is a system that will force experienced players to carry them. You have to be willing to work within the system and learn how raids operate before hoping for a successful group.
Guided Games can hook up players like this with groups who are indeed willing to provide that service.
These players are helping others learn how to run what may be the best part of the game. There are players out there who think teaching others is fun, and those are the ones you want to be matched with. Bungie can build the interface.
Gaming PlayStation Xbox Nintendo. Movies TV Comics. Star Wars Marvel. Reddit Pocket Flipboard. Random groups fail at difficult things The Destiny population includes players with a range of skill, experience and dedication levels. Loading comments The Latest.
Share this story Twitter Facebook.Destiny raid matchmaking service
email: [email protected] - phone:(236) 725-7903 x 4697
Your data. Your experience.